Updating Git Branches
Today was mostly just updating my big branch that added in the Crew panicking with all of the changes made by the team and making sure they all meshed well together. This went pretty well though I knew Andrew and I had some changes in the same CaravanCrew script, so that took some careful review.
I also updated our project to use the latest Unity 6.0 version, since there was a security vulnerability discovered. I figured we might as well get ahead of it now, even if our game isn't published for the jam yet.
As you can see, the bulk of the work today was code busywork but at least I got the crew panicking out!