Soothing the Crews' Fear
I didn't have as much time to work on this today but I did get most of the way through the adding the Soothing spell into the game. We wanted to give the Player a way to combat the negative Morale modifiers with a temporary hit of happy-juice. Enter, the Soothe spell. The Player points at a Crew member, casts the spell, and the Crew has a few moments of reprieve from the constant harassment of the Glimmerstalkers.
Now we have a new Soothe Spell ScriptableObject available to be created

The rest of the time was mostly spent working on getting the raycast code written up, as well as adding in the supporting pieces, like the Soothed Morale modifier and an ISoothable interface.
For the raycasting, I am flipflopping between doing a single raycast and checking if it is an ISoothable or doing a RaycastAll and grabbing the closest one. I initially went with the RaycastAll to ensure that other things didn't get in the way but I am leaning more towards the single cast. That would make it work more like a typical raycast call that only expects one actual target. I think I originally went with the RaycastAll because I wasn't confident that it would work. I have some testing to do, so I'll be playing around with both.
As far as the morale modifier is concerned, this will be our first "timed" modifier, so I'll finally get to test that system fully.
